This policy covers the VR Cricket Mania game for Meta Quest and this website.
1. Who we are
VR Cricket Mania is an independent game made and published by its solo developer (“we”, “us”). We are responsible for the information described here.
Questions or requests about your privacy: see Help & support.
2. The short version
- The game has no advertising and no analytics of our own, and we do not sell personal information.
- Your settings, progress and scores stay on your headset.
- Online Head 2 Head play and voice chat run through Unity’s services so two headsets can connect and talk.
- Buying the game is handled by Meta through the Meta Horizon Store.
3. Information kept on your headset
The game saves your preferences and progress on the headset itself: batting hand, chosen countries, grip and comfort settings, equipment, challenge progress, local weekly scores and your batting name. To suggest a batting name, the game may read the name your headset shows for its user or device; you can change it in the game. We do not receive this information; it stays on the headset until you delete it or uninstall the game.
4. Meta
The Meta Horizon Store handles your purchase, and when the game starts it asks the Meta platform to confirm that your Meta account owns it. Meta processes your account and purchase information under the Meta Privacy Policy. We receive the sales and usage reports Meta provides to developers, which do not identify you to us by name.
5. Online play: Head 2 Head, voice chat and the weekly leaderboard
Online play is optional. When you create or join a Head 2 Head match, the game signs in to Unity Gaming Services anonymously, which creates a random player identifier, and connects the two headsets through Unity Relay, which handles your IP address and connection details to carry the match traffic.
During a match the other player and Unity’s services receive what is needed to play it together: your batting name, chosen country and bat, batting hand and order, head and bat movement, deliveries, field settings and the match state.
Voice chat uses Unity Vivox. It only starts if you allow microphone access, you can mute yourself or leave at any time, and your voice goes live to the other player. The game does not record, store or transcribe voice. Unity processes this information under the Unity Privacy Policy, and its servers may be outside your country.
Beat the Scoreboard has a weekly global leaderboard. When you finish a Beat the Scoreboard run while online, the game signs in to Unity Gaming Services anonymously (the same random player identifier) and sends your best score of the week and your chosen country to Unity Leaderboards. Other players can see the leaderboard: your rank, score, country and a display name, which is the name you typed for Head 2 Head or, if you have not typed one, the first name your headset shows. With neither, Unity gives you a random name. Each week has its own board. To have your entry removed, contact us through Help & support.
6. Technical information
Like other games made with Unity, the game engine may send Unity basic technical information about the device, such as the headset model, operating system and graphics hardware, under Unity’s privacy policy. The game itself does not add analytics, advertising or tracking.
7. This website
The website needs no registration and has no contact forms, advertising trackers or marketing analytics. Images, fonts and videos are hosted with the site rather than loaded from social media.
Cloudflare hosts and protects the site, and processes connection information such as IP addresses and request details to deliver it and keep it secure, under the Cloudflare Privacy Policy. Your animation preference is saved in your browser’s local storage. See Cookies & storage.
8. Contacting support
If you email us, we use your message and the details you choose to send only to reply and to fix the problem, and we delete the email within 12 months after the matter is closed.
9. Children
The game is not directed at children under 13, and we do not knowingly collect personal information from them. Meta’s own age requirements and parental controls apply to Meta Quest accounts. If you believe a child has given us personal information, contact us and we will delete it.
10. Your choices, access and deletion
- Decline or withdraw microphone access in the headset’s settings, or mute in the game.
- Don’t use Head 2 Head if you don’t want to use Unity’s online services.
- Delete everything kept on the headset by clearing the game’s data or uninstalling it.
- Ask us to access or delete information the online services hold about you: email us at the address in section 1 and we will respond within 30 days.
Depending on where you live, you may have further rights, such as to object or to complain to your data protection authority.
11. Changes
If the game or website changes how it handles information, we will update this policy and the date at the top. This policy is always available at vrcricketmania.com/privacy/.
